Immersive Technologies to Augment Anatomy Education
نویسندگان
چکیده
منابع مشابه
Gaming Technologies for Anatomy Education
We report on a project which is exploring how the technology and language of computer games can be used to create novel resources for anatomy education. We present our experiences of developing a simple anatomy game, with an emphasis on software development issues, and offer this as a case study for those wishing to create 3D educational content within an academic context.
متن کاملNarratives within immersive technologies
The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments. An important part of the research is concerned with the question of how a script can be written, annotated and realized for an immersive context. A first description of the main theoretical framework and the ongoing work and a first sc...
متن کاملImmersive Visualization to Help Image Classification Education
This paper describes a virtual reality system to digital image processing education. We developed two versions of an immersive and interactive tool to teach image classification subject. The first one run on PC/Linux platform and was designed for individual studies. The second version was developed to run in a Digital CAVE like /Unix platform allowing full immersion and collective observation. ...
متن کاملEmerging Applications in Immersive Technologies
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) are evolving quite rapidly. As the range and complexity of applications increases, so does the requirement for intelligent interaction. The now relatively simple environments of the OZ project (Bates, Loyall & Reilly, 1992) have been superseded by Virtual Theatres (Doyle & Hayes-Roth, 1997) (Giannac...
متن کاملA Study of Reusing Smartphones to Augment Elementary School Education
Society faces a severe environmental challenge posed by the rapid advance of technology scaling. The high cost in manufacturing energy, materials, and disposal is worrisome with the increasing number of smartphones. To mitigate the impact of future devices, the authors propose a design for reuse model in which obsolete devices will be reused for a class of applications that can be satisfied wit...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: The FASEB Journal
سال: 2018
ISSN: 0892-6638,1530-6860
DOI: 10.1096/fasebj.2018.32.1_supplement.635.5